Fans of the Fortnite Creative mode are about to get the full Unreal Engine editor later this year, as revealed by Epic Games founder and major shareholder Tim Sweeney in an interview with Fast Company.

Needless to say, having access to the complete toolset should greatly expand what community creators can build in Fortnite. Additionally, Sweeney announced plans to allow them to monetize creations in a way akin to Roblox.

Fortnite Creative is a set of tools that anybody can use to build their own Fortnite island. About half of Fortnite play time by users is now in content created by others, and half is in Epic content. And that’s just the very beginning. Later this year, we’re going to release the Unreal Editor for Fortnite–the full capabilities that you’ve seen in Unreal Engine opened up so that anybody can build very high-quality game content and code . . . and deploy it into Fortnite without having to do a deal with us–it’s open to everybody.

Our aim is to make it a first-class outlet for reaching the consumers, just like you might look at the mobile app stores and consoles and Steam as ways to reach users. Now people are also looking at Fortnite, and at Roblox, as ways of reaching users. Along with that, we’re building an economy, and it will support creators actually building businesses around their work and making increasing amounts of profit from the commerce that arises from people playing their content.

It’s worth noting that Fortnite was the first game to be upgraded to Unreal Engine 5, which begs the question of whether the editor will include support for new UE5 features such as Lumen and Nanite. Fortnite, currently busy with Chapter 3 Season 2 which introduced a no-building mode, recently became available via Xbox Cloud Gaming (no subscription required) on iOS, iPadOS, Android phones and tablets, and Windows PC as part of the Xbox Everywhere program.

Over the past couple years Microsoft has been quietly increasing their focus on cloud gaming via Xbox Game Pass Ultimate, and thus far, the push has been fairly successful. Over 10 million people have streamed games through Xbox Cloud Gaming, and it’s been found those who do use cloud gaming play nearly twice as many games as the average Game Pass subscriber. In other words, cloud gaming users are Microsoft’s ideal customer.

Well, today Microsoft took the next big symbolic step, announcing the Xbox Everywhere initiative. While Microsoft doesn’t spell it out 100 percent clearly, the goal here is to decouple Xbox Cloud Gaming from Game Pass and get it on as many devices as possible. As a first step, Fortnite is now playable via the cloud without the need for a Game Pass subscription. Microsoft promises this is “just the beginning” of their free-to-play offerings.

Source: This news is originally published by wccftech

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